Are you asking if you can take the +1 weapon magic item description, which says any weapon, and then apply it to a flame tongue to make a +1 flame tongue as an Uncommon magic item? Or are you asking if you can make a Very Rare version of a flame tongue that has an additional +1 to hit/damage rolls?. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects. 0a. On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. Armor: upgrade your armor up until Half-Plate for 17 AC. Light Crossbow. Weapon (any sword), rare (requires attunement). Maul. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. Flame Tongue. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. If wearing melee DPS gear, use a slower 1h weapon like an axe or a mace in place of a dagger. ’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver. You are proficient with it while you wield it. Then add any relevant modifiers as normal. Different game features can affect a target at the same time. So it seems like as part of streamlining 5e they removed the distinction but did not lower the rarity of the Haversack to compensate. w/ 1d6 cold as 1 of its dice A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs,. I'd take a +1 weapon over it in the majority of situations. So it could be a shortword or rapier with finesse. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. ). Vax. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. So about the hellfire weapon. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. 5e combats this by constraining attack bonus scaling and providing more abilities that boost damage output. Vax'ildan, nicknamed Vax, is a half-elf rogue / paladin / druid and a member of Vox Machina. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. From Dungeon Master's Guide, page 170. This item can essentially be broken up into two parts: Dawn, Dusk, Antithesis, and Twilight. Velrei. This D&D weapon requires two hands. The Bloodaxe is made from a dark, rust-colored metal. But no, there is no innate weapon scaling in 5e. What is Polearm master in 5e DnD? The Polearm Master is a feat that helps you keep enemies away from you with long-reach weapons. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. for Serpent's Fang for example, id find a weapon that is "close" in effect and base it off that. Dagger. Best thing is that crits with flametongue will be boosted by the elemental fury talent. "Critical Role Extra – The Return of Liam!" (Sx15), also known as "The Screw Job", is the fifteenth special episode of Critical Role. Also this thing is EASY to beat with a flametongue weapon. A regular +2 weapon does do best for a GWM, but if you prefer S&B, a flametongue longsword is where it's at. Hit: 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage. These flames shed bright light in. Vorpal Sword. Flame Dagger. Actions. Laser rifle. There are several classes in 5e that can be effective at dealing damage with daggers. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". Lost Laboratory of Kwalish. You do an additional 2 damage when you hit with a dagger. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. At level 13, this increases to two dice, and to three dice at level 17. Chain Heal – Heals the friendly target, then. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. A halberd or a glaive. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Arielba-sulfuras. 1% crit chance. When swung, it will create and illusion of itself so the target may think it will be hit moments before or moments after it actually strikes, and seems to almost ring in the. Savage Attacker feat & Flametongue interaction. Helm of Comprehending Languages. 1. A halberd or a glaive. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. Dragon scale mail is made of the scales of one kind of dragon. ☆ Free Units - Fargus. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Its head is graven with the Dwarvish runes for “orc,” but the runes are depicted with a. That means that a magical weapon hitting them does full damage and is not resisted. DESCRIPTION. While the sword is ablaze, it deals. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. There are magical weapons without that +1 even the books. When it comes to value for sale, the DMG (pg 135) puts Uncommon items at 101-500 gp. #DnD. The wielder then gets ten temporary hit points. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. Flame Tongue. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. Requirements Craft Magic Arms and Armor, scorching ray and fireball, flame blade, or flame strike; Price 10,515 gp. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. With this build and gear, you'll be doing some very nice fire damage (or frost if you want frostbrand). Javascript loves you. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Longsword. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. To speed up play, you can roll all the damage dice at once. You can use a bonus action to speak this magic sword's command word, causing the blade to become electrified. Voltedge. fandom. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the. That's 13 magic items, including spell scrolls, healing potions, speciality potions, bag of holding, +1 ammo, +2 ammo, wands, apparel, +1 equipment, etc. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. , Ammunition (range 80/240), burst fire, reload (30 shots), two handed. The bonus is determined by the weapon’s rarity. , one target. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The driftglobe can be activated by speaking one of its command words, at which it will cast either the Light or Daylight spell as indicated by the. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Giant in. flame tongue when activated does 2d6 extra fire damage. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word,. For reference, Savage Attacker states: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. The 2d6 damage is multiplied on critical hits, too, and since barbarians score critical hits. The nature of the enchantment is irrelevant. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10 additional poison damage and are. Never ever play with dagger. Properties. There are several magic items in 5e that can enhance the damage dealt by daggers. With improved pact weapon invocation, that can be a bow. testiclekid. Attack/Save. Another fun option would be some sort of inverted exploding die system. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. A couple of interesting comments drew my attention to that taking the Great Weapon Mastery feat at 4 (vs. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. To better explain: You hit with the flametongue: it does 1d6. Vigilant Defender. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. ) actually was the worst, which is surprising because everyone usually uses it. More details on the Flame Tongue Rapier can be found at Flame Tongue. drow-made dagger with silver web filigree [minor property: magically plays a fragment of a guitar solo when struck or used to strike a foe] (Weapon (dagger), common) potion of supreme healing (Potion, very rare) potion of resistance (acid) (Potion, uncommon) Quaal's feather token, tree (Wondrous Item, rare) Level 18 - VanrakdoomThe base damage dice for the weapon. Boots of Elvenkind. The dagger of life-stealing has a +1 bonus to attack and damage rolls. Keys from the Golden Vault. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with. But officially, no weapon gives a + bonus to attack and none to damage, or vice versa. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. After acquiring the vestige Deathwalker's Ward, he stopped wielding. Flame Tongue. Each time you attack with the weapon, you expend one piece of ammunition. Hello, on the effect page you reference, under items is an effect for flametongue. Cost. The 5th (British Columbia) Field Regiment is a Reserve. According to DnD 5e rules, I'm not quite sure how he is able to do that since rogues don't get an extra attack. Attacks with a flame dagger are melee touch attacks, and the blade deals ad4 points of fire damage +1 point per caster. Javascript loves you. Make it a quest to just earn the right to look at it, let alone purchase it. Shortsword. Official weapons either have a +X to hit and damage, or no bonus, like a Flametongue weapon. Sometimes dragons collect their cast-off scales and gift them to humanoids. If you're wielding a dagger, put flametongue weapon on it. In addition, while you hold the sword, you have resistance. When placed over the knuckles the blade curves, wrapping around the hand. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Below is taken directly from the SRD. One of the most powerful features of the built in 5e ruleset is effects. Weight. Creatures that aren't constructs or undead take an additional 1d6 necrotic damage. The hydra can hold its breath for 1 hour. The double-bladed scimitar is the signature weapon of Valenar elves. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. Continual flame is a spell that makes an object permanently on fire. You can use this ability 3 times a day. Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. It's up to your DM. It’s a fantastic idea, but it doesn’t work in 5e. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. The wielder of the Flame Tongue dagger in particular gains a +1 bonus to attack and damage rolls made with the weapon, and it deals 1d4 additional fire damage on a hit. Weight. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. Kensei Weapons. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. ;Market Price: 18,315 gp Back to Main Page → 3e Open Game Content → System. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. Weapon (Any melee weapon), rare (minor) When a weapon forged with too many imperfections is turned into a flametongue, the fire generated by the process is permanently sealed within the blade. Thunderclap, magical weapon, very rare (any martial weapon) requires attunement. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Use the statistics of the flametongue weapon on page 170 of the DMG. cynicalredgiant. You can use a. Dancing Sword. 5E monster hit point totals are just not designed to handle it. Strange that. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Magic Weapon. The 2d6 damage is multiplied on critical hits, so champions may find that when combined with Improved Critical the Flametongue is extremely effective when used in. Rock Biter (83dps overall) was hard to parse, because details counts it as weapon damage, but my overall damage over 2nd with Rockbiter. Adding a 1d8 to the weapon as your post inquires would bump it to 19. Path of the Kensei. Hold Breath. Name. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. 143 Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is:. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. 25 gp. Martial (2h): A martial character such as a barbarian or paladin using a greatsword. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. It's a baseline assumption about the game at high levels, that magic weapons are. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". Its also worth taking into account that the flametongue requires attunement, while. If the object would strike a creature, that creature must make a Dexterity saving throw. Martial weapon, melee weapon. 4 flametongue hits. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). Automatic rifles -2d8 piercing, 8lbs. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. Wizard. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. Also Attunement, duh. From Princes of the Apocalypse, page 224. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Flametounge, sun blade, vorpal (scimitar) frostbrand, defender, dancing, warning, wounding, scimitar of speed. There are several magic items in 5e that can enhance the damage dealt by daggers. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Flametongue sword would be better in the Fighter's hands. Yes you would. Warcraft shamans might be a good place to look for ideas. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. Caster Level: 11; Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Cost to Create: 9,315 + 720 XP. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Because you met the sneak attack requirements, you deal an extra Xd6 The flametongue deals an extra 2d6 fire damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Lance. Monsters are often resistance to "Bludgeoning, piercing and slashing from nonmagical weapons". Its head is graven with the. Defender. FLAME BLADE. • 3 yr. The flames last until you use a bonus action to. and yes "uncommon-er" is a derogatory. Flame Tongue. Whisper is a legendary dagger and one of the Vestiges of Divergence. IMO, if you want fun weapons that don't mess up bonded accuracy, steal the "Special Ability" features from 3. Yes you can. At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Weapon: an heavy weapon. Damage. Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). Necklace of Fireballs (Three beads) Trident of Fish Command. Other times, hunters carefully skin and preserve the hide of a dead dragon. TheGentlemanDM • 5 yr. 17+ AC is better for +2 Greatsword. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. This can be achieved via a combination of the barbarian feature Brutal Critical, the half-orc racial Savage Attacks, and/or the piercer featA driftglobe is a magic item that can be commanded to shed light of varying strengths and float while following the person who commanded it. We would like to show you a description here but the site won’t allow us. Mage Slayer, Dual Wielder, and Sentinel are the feats I've seen Tricksters take. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The ray deals 4d6 points of fire damage on a successful hit. I know 5e does not need to scale and such, but is a +0. All light sources from magical spells and effects can illuminate a Darkness spell and that includes light from items such as Flame Tongue (RAW). A driftglobe is a glass sphere six inches in diameter weighing one pound. or range 20 ft. Any weapon attack that hits does an additional 2d6 lightning damage to the target. Now this isn't to say magic items can't be acquired or even bought, but make it memorable. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Speaking the command word again extinguishes the light. Flaming Weapon (Recharges after a Short or Long Rest). Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. Hit:. DMG p170. Cap of Water Breathing. 5 + 3S$$ $$ ext{DB-Scimitar} = 5d4 + 3S = 15 + 3S$$ we can see that the scimitar build has more damage and less investment. ago. Weapon (any sword), rare (requires attunement) Weight: varies. 3e ended up with a system where wealth wasn’t an economic resource that interfaces with the setting. Multiattack. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Leading off of my previous post, my character (A level 5 Paladin [16 STR; +3 strength mod]) has a Flame Tongue Greatsword. Smelt the Mithral, pour into a shield cast, and place the parchment atop the liquified Mithral. Anything with this big a damage buff should probably be Rare too. Take it off your bars. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. Bonding=/=Attunement. That extra damage doesn't change the underlying damage type of the weapon. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. It does what a regular weapon does, but much more effectively. A Flame Tongue sword is a magic item that requires attunement. -4. Found on Magic Item Table G. Cost. If a level 5 monk is making 4 weapon attacks a round, well, that's the Fighter's capstone feature. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. You create a bladerlike beam that you can wield as if it were a dagger. Got a Rod of Lordly Might in a loot drop from a Red Dragon last night. To some degree, that’s true. Greatsword and Maul are the best choices at level 1 and they will be for a long time. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. I don't think those two responses are at odds. Flametongue Dagger: +1 dagger, deals additional flame damage. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. This would add a benefit for Elemental and Resto Shaman to be in caster groups. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. Two Weapon Fighting is very overrated on rogues for two really big reasons. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Stardurst Power. This thread is about me wanting to make a weapon enchantment that does lightning damage, similar to Flame Tongue and Frost Brand. Material CR Range: 13-18. It sets your INT to 19, greatly enhancing a whole bunch of your skill checks, including they very important (for a rogue) Investigation skill. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Proficiency with a maul allows you to add your proficiency bonus to the attack roll for any attack you make with it. The Bloodaxe grants the wielder a +2. Longsword. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Melee Weapon Attack: +6 to hit, reach 5 ft. . You'd probably want to stick with a weapon that does bludgeoning damage to make things easier. Moon-Touched Sword. A flame tongue sword is a magical weapon. You gain +1 to attack and damage rolls with this magic weapon. The spells Magic Weapon and Enlarge are both 2nd level. Also Attunement, duh. The balor’s weapon attacks are magical. They will most likely be using a weapon with a larger damage output, and this debate is moot. Planescape: Adventures in the Multiverse. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. A haft of fine wood supports a long, curving blade on either end. 260. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. -Your critical hits deal 6d12 or 7d12. Lightning. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. The Flametongue sword deals normal weapon damage and an additional 2d6 fire damage. Flame Tongue []. There is a Flame Blade. CryptoFlametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the growing damage bonus from Rage), but the Flametongue is way more fun. Now people are screaming to remove flametongue weapons, ok. Class: of course Hexblade Warlock, Pact of the Blade. The one bought by Grog was imported from Kraghammer. If you give a fighter a +1 sword then the damage modifier would change to . Properties. Dragonwing Scimitars. Fighters are a great example of “opt-in complexity” in DnD 5e. Great Weapon Fighting works only with the damage dice of the qualifying weapon. , one target. Properties. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. These flames shed bright light. Since you are orc, you should try to get Heroic AC axe and the blue pvp one. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Flame Tongue Dagger +1. You touch a creature and stimulate its natural healing ability. again. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. Hahaha! 1. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. After acquiring the. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having. On 30 Duscar 810 PD,. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. Weapon (greataxe), legendary (requires attunement by a dwarf, fighter, or paladin of good alignment). Whips are the only ranged melee weapon in 5e that only requires one hand, and the only ranged melee finesse weapon. However, there does not seem to be a specific value attached to the armor for that rarity. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Other Suggestions: flame toggle Flame Tongue Magic Items. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Flametongue glaives, oathslings, vorpal sledgehammers, holy avenger greatclubs. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. A Tome of Battle. Flametongue has 180 Attack and 180 Stagger damage. Trade Goods. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Dueling and Interception is great. The Fenthras Bow, also known as the Wrath of the Fey Warden or simply just Fenthras, is a longbow and one of the Vestiges of the Divergence. As another result of the hit, Flame Tongue does 2d6 fire damage. Its head is graven with the Dwarvish runes for "orc," but the. Flame Tongue: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit.